{"hash":"0x0BFA1BD465CDFEFD","ns":"PED","name":"_RESET_PED_COMPONENTS","slug":"_RESET_PED_COMPONENTS","official":false,"named":true,"luaName":"ResetPedComponents","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_RESET_PED_COMPONENTS","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_RESET_PED_COMPONENTS.md","snippets":{"lua":"ResetPedComponents(ped)","luaInvoke":"Citizen.InvokeNative(0x0BFA1BD465CDFEFD, ped)","js":"ResetPedComponents(ped);","jsInvoke":"Citizen.invokeNative('0x0BFA1BD465CDFEFD', ped);","csharp":"Function.Call((Hash)0x0BFA1BD465CDFEFD, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}