# PED::_RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER

- **Hash:** `0x801917E7D7BCE418`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ResetPedLadderMovementSpeedModifier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER

## Signature

```c
void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
ResetPedLadderMovementSpeedModifier(ped)

-- always available, by hash
Citizen.InvokeNative(0x801917E7D7BCE418, ped)
```

### JavaScript

```js
ResetPedLadderMovementSpeedModifier(ped);

// by hash
Citizen.invokeNative('0x801917E7D7BCE418', ped);
```

### C#

```csharp
Function.Call((Hash)0x801917E7D7BCE418, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_LADDER_MOVEMENT_SPEED_MODIFIER](https://natives.borderlinerp.com/natives/PED/_SET_PED_LADDER_MOVEMENT_SPEED_MODIFIER.md)

*Sources: alloc8or RDR3 NativeDB.*
