{"hash":"0x8472A1789478F82F","ns":"PED","name":"_RESET_PED_TEXTURE","slug":"_RESET_PED_TEXTURE","official":false,"named":true,"luaName":"ResetPedTexture","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"}],"summary":"Removes every texture layer but the base layer Clearing texture's data: setting params to default values, but keep overlays.","descriptions":[{"source":"alloc8or","format":"text","body":"Removes every texture layer but the base layer\nClearing texture's data: setting params to default values, but keep overlays."}],"examples":[],"aliases":[],"enums":[],"related":["0x92DAABA2C1C10B0E","0xB63B9178D0F58D82"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_RESET_PED_TEXTURE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_RESET_PED_TEXTURE.md","snippets":{"lua":"ResetPedTexture(textureId)","luaInvoke":"Citizen.InvokeNative(0x8472A1789478F82F, textureId)","js":"ResetPedTexture(textureId);","jsInvoke":"Citizen.invokeNative('0x8472A1789478F82F', textureId);","csharp":"Function.Call((Hash)0x8472A1789478F82F, textureId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}