{"hash":"0xC2266AA617668AD3","ns":"PED","name":"_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER","slug":"_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER","official":false,"named":true,"luaName":"SetAccuracyAgainstLocalPlayerModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"modifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xDC9273D95976BA22"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER.md","snippets":{"lua":"SetAccuracyAgainstLocalPlayerModifier(ped, modifier)","luaInvoke":"Citizen.InvokeNative(0xC2266AA617668AD3, ped, modifier)","js":"SetAccuracyAgainstLocalPlayerModifier(ped, modifier);","jsInvoke":"Citizen.invokeNative('0xC2266AA617668AD3', ped, modifier + 0.0000001);","csharp":"Function.Call((Hash)0xC2266AA617668AD3, ped, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}