# PED::_SET_ACTIVE_META_PED_COMPONENTS_UPDATED

- **Hash:** `0xAAB86462966168CE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetActiveMetaPedComponentsUpdated`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_ACTIVE_META_PED_COMPONENTS_UPDATED

## Signature

```c
Any _SET_ACTIVE_META_PED_COMPONENTS_UPDATED(Ped ped, BOOL isMP);
```

## Parameters

- `ped` (`Ped`)
- `isMP` (`BOOL`)

## Returns

`Any`

## Description

*Source: alloc8or RDR3 NativeDB*

Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
Doesn't actually return anything.

*Source: VORPCORE RDR3natives*

Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
_S*
Doesn't actually return anything.

## Usage

### Lua

```lua
local retval = SetActiveMetaPedComponentsUpdated(ped, isMP)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAAB86462966168CE, ped, isMP, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = SetActiveMetaPedComponentsUpdated(ped, isMP);

// by hash
const retval = Citizen.invokeNative('0xAAB86462966168CE', ped, isMP, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xAAB86462966168CE, ped, isMP);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
