{"hash":"0xFECA2081F61ED2CD","ns":"PED","name":"_SET_INTERACTION_LOCKON_FLAG","slug":"_SET_INTERACTION_LOCKON_FLAG","official":false,"named":true,"luaName":"SetInteractionLockonFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"player","type":"Player"},{"name":"flag","type":"int"},{"name":"enable","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_INTERACTION_LOCKON_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_INTERACTION_LOCKON_FLAG.md","snippets":{"lua":"SetInteractionLockonFlag(ped, player, flag, enable)","luaInvoke":"Citizen.InvokeNative(0xFECA2081F61ED2CD, ped, player, flag, enable)","js":"SetInteractionLockonFlag(ped, player, flag, enable);","jsInvoke":"Citizen.invokeNative('0xFECA2081F61ED2CD', ped, player, flag, enable);","csharp":"Function.Call((Hash)0xFECA2081F61ED2CD, ped, player, flag, enable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}