# PED::_SET_META_PED_WEARINESS

- **Hash:** `0x314C5465195F3B30`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetMetaPedWeariness`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_META_PED_WEARINESS

## Signature

```c
void _SET_META_PED_WEARINESS(Ped ped, float weariness);
```

## Parameters

- `ped` (`Ped`)
- `weariness` (`float`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Sets ped eye redness, weariness: 0.f to 1.f

*Source: femga rdr3_discoveries*

```
    //0x314C5465195F3B30    -- _SET_PED_WEARINESS(ped_id,weariness)  -- make reddish eyes
weariness from 0.0 to 1.0
    -------------------------------------------------------------------
```

## Usage

### Lua

```lua
SetMetaPedWeariness(ped, weariness)

-- always available, by hash
Citizen.InvokeNative(0x314C5465195F3B30, ped, weariness)
```

### JavaScript

```js
SetMetaPedWeariness(ped, weariness);

// by hash
Citizen.invokeNative('0x314C5465195F3B30', ped, weariness + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x314C5465195F3B30, ped, weariness);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
