# PED::_SET_MOUNT_BONDING_LEVEL

- **Hash:** `0xA69899995997A63B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetMountBondingLevel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_MOUNT_BONDING_LEVEL

## Signature

```c
void _SET_MOUNT_BONDING_LEVEL(Ped ped, int bondingLevel);
```

## Parameters

- `ped` (`Ped`)
- `bondingLevel` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetMountBondingLevel(ped, bondingLevel)

-- always available, by hash
Citizen.InvokeNative(0xA69899995997A63B, ped, bondingLevel)
```

### JavaScript

```js
SetMountBondingLevel(ped, bondingLevel);

// by hash
Citizen.invokeNative('0xA69899995997A63B', ped, bondingLevel);
```

### C#

```csharp
Function.Call((Hash)0xA69899995997A63B, ped, bondingLevel);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
