# PED::_SET_PED_ACTIVATE_WOUND_EFFECT

- **Hash:** `0xFFD54D9FE71B966A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedActivateWoundEffect`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_ACTIVATE_WOUND_EFFECT

## Signature

```c
void _SET_PED_ACTIVATE_WOUND_EFFECT(Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `boneId` (`int`)
- `moveWoundLeftRight` (`float`)
- `bloodFountainPressure` (`float`)
- `yaw` (`float`)
- `bloodFountainDirection` (`float`)
- `bloodFountainPulse` (`float`)
- `p8` (`float`)
- `p9` (`float`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

bloodFountainPressure: visible effect from 0.0 till 20.0
yaw: visible effect from -3.0 till 3.0
bloodFountainDirection: 1.0 left side, -1.0 right side
bloodFountainPulse: from 0.1 (low) till 1.0 (fast)
make blood fountain from your stomach: _SET_PED_ACTIVATE_WOUND_EFFECT(ped, unk, 2, 14411, 0.0, 0.1, 0.0, 0.0, 3.0, -1.0, 1.0)

*Source: femga rdr3_discoveries*

```
//0xFFD54D9FE71B966A  _SET_PED_WOUND_EFFECT(ped, 2, bone_id, float move_wound_up_down, float move_wound_forward_backward,  float move_wound_left_right, float blood_fountain_pressure, float yaw, float blood_fountain_direction, float blood_fountain_pulse)
            -- make blood fountain from wound

            -- blood_fountain_pressure: visible effect from 0.0 till 20.0
            -- yaw: visible effect from -3.0 till 3.0
            -- blood_fountain_direction: 1.0 left side, -1.0 right side
            -- blood_fountain_pulse: from 0.1 (low) till 1.0 (fast)

            --For example, make blood fountain from your stomach:
            Citizen.InvokeNative(0xFFD54D9FE71B966A,PlayerPedId(), 2, 14411, 0.0, 0.1,0.0, 0.0,3.0,-1.0, 1.0);
```

## Usage

### Lua

```lua
SetPedActivateWoundEffect(ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9)

-- always available, by hash
Citizen.InvokeNative(0xFFD54D9FE71B966A, ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9)
```

### JavaScript

```js
SetPedActivateWoundEffect(ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9);

// by hash
Citizen.invokeNative('0xFFD54D9FE71B966A', ped, p1, boneId, moveWoundLeftRight + 0.0000001, bloodFountainPressure + 0.0000001, yaw + 0.0000001, bloodFountainDirection + 0.0000001, bloodFountainPulse + 0.0000001, p8 + 0.0000001, p9 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xFFD54D9FE71B966A, ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eAnimBoneTag](https://natives.borderlinerp.com/enums/eAnimBoneTag.md) — 911 values

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
