{"hash":"0x437C08DB4FEBE2BD","ns":"PED","name":"_SET_PED_BLACKBOARD_FLOAT","slug":"_SET_PED_BLACKBOARD_FLOAT","official":false,"named":true,"luaName":"SetPedBlackboardFloat","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"variableName","type":"const char*"},{"name":"value","type":"float"},{"name":"removeTimer","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x411189E51B8020BA","0x56E58D4D118FB45E"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_FLOAT.md","snippets":{"lua":"SetPedBlackboardFloat(ped, variableName, value, removeTimer)","luaInvoke":"Citizen.InvokeNative(0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer)","js":"SetPedBlackboardFloat(ped, variableName, value, removeTimer);","jsInvoke":"Citizen.invokeNative('0x437C08DB4FEBE2BD', ped, variableName, value + 0.0000001, removeTimer);","csharp":"Function.Call((Hash)0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}