# PED::_SET_PED_BLACKBOARD_FLOAT

- **Hash:** `0x437C08DB4FEBE2BD`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedBlackboardFloat`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_FLOAT

## Signature

```c
void _SET_PED_BLACKBOARD_FLOAT(Ped ped, const char* variableName, float value, int removeTimer);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)
- `value` (`float`)
- `removeTimer` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedBlackboardFloat(ped, variableName, value, removeTimer)

-- always available, by hash
Citizen.InvokeNative(0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer)
```

### JavaScript

```js
SetPedBlackboardFloat(ped, variableName, value, removeTimer);

// by hash
Citizen.invokeNative('0x437C08DB4FEBE2BD', ped, variableName, value + 0.0000001, removeTimer);
```

### C#

```csharp
Function.Call((Hash)0x437C08DB4FEBE2BD, ped, variableName, value, removeTimer);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_REMOVE_PED_BLACKBOARD_FLOAT](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_FLOAT.md)
- [PED::_GET_PED_BLACKBOARD_FLOAT](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_FLOAT.md) — Can be used to get a peds foliage raw height: variableName = FoliageHeight

*Sources: alloc8or RDR3 NativeDB.*
