# PED::_SET_PED_BLACKBOARD_HASH

- **Hash:** `0xA762C9D6CF165E0D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedBlackboardHash`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_BLACKBOARD_HASH

## Signature

```c
void _SET_PED_BLACKBOARD_HASH(Ped ped, const char* variableName, const char* value, int removeTimer);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)
- `value` (`const char*`)
- `removeTimer` (`int`)

## Returns

`void`

## Description

p1:
BodyPartChained
OverloadMostInjuredBodyPart

p2:
LeftLeg
Legs
RightArm

## Usage

### Lua

```lua
SetPedBlackboardHash(ped, variableName, value, removeTimer)

-- always available, by hash
Citizen.InvokeNative(0xA762C9D6CF165E0D, ped, variableName, value, removeTimer)
```

### JavaScript

```js
SetPedBlackboardHash(ped, variableName, value, removeTimer);

// by hash
Citizen.invokeNative('0xA762C9D6CF165E0D', ped, variableName, value, removeTimer);
```

### C#

```csharp
Function.Call((Hash)0xA762C9D6CF165E0D, ped, variableName, value, removeTimer);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_REMOVE_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_BLACKBOARD_HASH.md)
- [PED::_GET_PED_BLACKBOARD_HASH](https://natives.borderlinerp.com/natives/PED/_GET_PED_BLACKBOARD_HASH.md)

*Sources: alloc8or RDR3 NativeDB.*
