# PED::_SET_PED_CAN_BE_LASSOED

- **Hash:** `0xFD6943B6DF77E449`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedCanBeLassoed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_CAN_BE_LASSOED

## Signature

```c
void _SET_PED_CAN_BE_LASSOED(Ped ped, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

SET_PED_CAN_*

## Usage

### Lua

```lua
SetPedCanBeLassoed(ped, toggle)

-- always available, by hash
Citizen.InvokeNative(0xFD6943B6DF77E449, ped, toggle)
```

### JavaScript

```js
SetPedCanBeLassoed(ped, toggle);

// by hash
Citizen.invokeNative('0xFD6943B6DF77E449', ped, toggle);
```

### C#

```csharp
Function.Call((Hash)0xFD6943B6DF77E449, ped, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
