{"hash":"0xBD75500141E4725C","ns":"PED","name":"_SET_PED_COMBAT_ATTRIBUTE_HASH","slug":"_SET_PED_COMBAT_ATTRIBUTE_HASH","official":false,"named":true,"luaName":"SetPedCombatAttributeHash","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Hash"}],"summary":"_SET_PED_COMBAT_A* - _SET_PED_COMBAT_M*","descriptions":[{"source":"alloc8or","format":"text","body":"Hashes: GUARD, COMBAT_ANIMAL, LAW, LAW_SHERIFF\n_SET_PED_COMBAT_A* - _SET_PED_COMBAT_M*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_ATTRIBUTE_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_ATTRIBUTE_HASH.md","snippets":{"lua":"SetPedCombatAttributeHash(ped, p1)","luaInvoke":"Citizen.InvokeNative(0xBD75500141E4725C, ped, p1)","js":"SetPedCombatAttributeHash(ped, p1);","jsInvoke":"Citizen.invokeNative('0xBD75500141E4725C', ped, p1);","csharp":"Function.Call((Hash)0xBD75500141E4725C, ped, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}