{"hash":"0x7DE9692C6F64CFE8","ns":"PED","name":"_SET_PED_CROUCH_MOVEMENT","slug":"_SET_PED_CROUCH_MOVEMENT","official":false,"named":true,"luaName":"SetPedCrouchMovement","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"state","type":"BOOL"},{"name":"p2","type":"int"},{"name":"immediately","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xD5FE956C70FF370B"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_CROUCH_MOVEMENT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_CROUCH_MOVEMENT.md","snippets":{"lua":"SetPedCrouchMovement(ped, state, p2, immediately)","luaInvoke":"Citizen.InvokeNative(0x7DE9692C6F64CFE8, ped, state, p2, immediately)","js":"SetPedCrouchMovement(ped, state, p2, immediately);","jsInvoke":"Citizen.invokeNative('0x7DE9692C6F64CFE8', ped, state, p2, immediately);","csharp":"Function.Call((Hash)0x7DE9692C6F64CFE8, ped, state, p2, immediately);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}