# PED::_SET_PED_DAMAGED

- **Hash:** `0xDACE03C65C6666DB`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedDamaged`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_DAMAGED

## Signature

```c
void _SET_PED_DAMAGED(Ped ped, BOOL damaged);
```

## Parameters

- `ped` (`Ped`)
- `damaged` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedDamaged(ped, damaged)

-- always available, by hash
Citizen.InvokeNative(0xDACE03C65C6666DB, ped, damaged)
```

### JavaScript

```js
SetPedDamaged(ped, damaged);

// by hash
Citizen.invokeNative('0xDACE03C65C6666DB', ped, damaged);
```

### C#

```csharp
Function.Call((Hash)0xDACE03C65C6666DB, ped, damaged);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_DAMAGED](https://natives.borderlinerp.com/natives/PED/_GET_PED_DAMAGED.md) — Returns true if _GET_PED_DAMAGE_CLEANLINESS was ever lower than 2

*Sources: alloc8or RDR3 NativeDB.*
