# PED::_SET_PED_DAMAGE_CLEANLINESS

- **Hash:** `0x7528720101A807A5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedDamageCleanliness`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_DAMAGE_CLEANLINESS

## Signature

```c
void _SET_PED_DAMAGE_CLEANLINESS(Ped ped, int damageCleanliness);
```

## Parameters

- `ped` (`Ped`)
- `damageCleanliness` (`int`)

## Returns

`void`

## Description

damageCleanliness: see _GET_PED_DAMAGE_CLEANLINESS

## Usage

### Lua

```lua
SetPedDamageCleanliness(ped, damageCleanliness)

-- always available, by hash
Citizen.InvokeNative(0x7528720101A807A5, ped, damageCleanliness)
```

### JavaScript

```js
SetPedDamageCleanliness(ped, damageCleanliness);

// by hash
Citizen.invokeNative('0x7528720101A807A5', ped, damageCleanliness);
```

### C#

```csharp
Function.Call((Hash)0x7528720101A807A5, ped, damageCleanliness);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_DAMAGE_CLEANLINESS](https://natives.borderlinerp.com/natives/PED/_GET_PED_DAMAGE_CLEANLINESS.md) — PED_DAMAGE_CLEANLINESS_POOR, PED_DAMAGE_CLEANLINESS_GOOD, PED_DAMAGE_CLEANLINESS_PERFECT

*Sources: alloc8or RDR3 NativeDB.*
