{"hash":"0x923583741DC87BCE","ns":"PED","name":"_SET_PED_DESIRED_LOCO_FOR_MODEL","slug":"_SET_PED_DESIRED_LOCO_FOR_MODEL","official":false,"named":true,"luaName":"SetPedDesiredLocoForModel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"locomotionArchetype","type":"const char*"}],"summary":"Values used in the scripts: algie angry_female arthur_healthy cowboy cowboy_f default default_female free_slave_01 free_slave_02 gold_panner guard_lantern injured_general john_marston lilly_millet lone_prisoner lost_man mp_ova_hunter mp_…","descriptions":[{"source":"alloc8or","format":"text","body":"Seems to set the ped's loco type.\nValues used in the scripts:\nalgie\nangry_female\narthur_healthy\ncowboy\ncowboy_f\ndefault\ndefault_female\nfree_slave_01\nfree_slave_02\ngold_panner\nguard_lantern\ninjured_general\njohn_marston\nlilly_millet\nlone_prisoner\nlost_man\nmp_ova_hunter\nmp_ova_hunter_female\nmurfree\nold_female\nprimate\nrally\nwaiter\nwar_veteran"},{"source":"femga","format":"pre","body":"0x923583741DC87BCE\n0x89F5E7ADECCCB49C\nthese set a stance/walking style for peds\nin my testing, after using any of the \"injured_\" ones, I had to use arthur_healthy to remove them.\n\ntypical usage in rockstar scripts\nCitizen.InvokeNative(0x923583741DC87BCE, PlayerPedId(), \"default\")\nCitizen.InvokeNative(0x89F5E7ADECCCB49C, PlayerPedId(), \"dehydrated_unarmed\")\n\n--[["},{"source":"femga","format":"pre","body":"0x923583741DC87BCE = {\n    \"default\",\n    \"gold_panner\",\n    \"lone_prisoner\",\n    \"lost_Man\",\n    \"rally\",\n    \"default_female\",\n    \"murfree\",\n    \"angry_female\",\n    \"primate\",\n    \"old_female\",\n    \"algie\",\n    \"waiter\",\n    \"lilly_millet\",\n    \"casual\",\n    \"john_marston\",\n    \"guard_lantern\",\n    \"free_slave_01\",\n    \"free_slave_02\",\n    \"war_veteran\",\n    \"arthur_healthy\"\n}"},{"source":"femga","format":"pre","body":"_0x923583741DC87BCE\nAnd I think this is ped weapon clipset"},{"source":"femga","format":"pre","body":"PED::_0x923583741DC87BCE(&(iLocal_263[0]), \"cowboy_f\");\nPED::_0x89F5E7ADECCCB49C(&(iLocal_263[0]), \"very_drunk\");"}],"examples":[],"aliases":[],"enums":[],"related":["0x4FD80C3DD84B817B"],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRED_LOCO_FOR_MODEL","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRED_LOCO_FOR_MODEL.md","snippets":{"lua":"SetPedDesiredLocoForModel(ped, locomotionArchetype)","luaInvoke":"Citizen.InvokeNative(0x923583741DC87BCE, ped, locomotionArchetype)","js":"SetPedDesiredLocoForModel(ped, locomotionArchetype);","jsInvoke":"Citizen.invokeNative('0x923583741DC87BCE', ped, locomotionArchetype);","csharp":"Function.Call((Hash)0x923583741DC87BCE, ped, locomotionArchetype);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}