# PED::_SET_PED_DRUNKNESS

- **Hash:** `0x406CCF555B04FAD3`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedDrunkness`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_DRUNKNESS

## Signature

```c
void _SET_PED_DRUNKNESS(Ped ped, BOOL enabled, float drunknessLevel);
```

## Parameters

- `ped` (`Ped`)
- `enabled` (`BOOL`)
- `drunknessLevel` (`float`)

## Returns

`void`

## Description

SOBER = 0.0f, SLIGHTLY_DRUNK = 0.25f, MODERATELY_DRUNK = 0.5f, VERY_DRUNK = 1.0f

## Usage

### Lua

```lua
SetPedDrunkness(ped, enabled, drunknessLevel)

-- always available, by hash
Citizen.InvokeNative(0x406CCF555B04FAD3, ped, enabled, drunknessLevel)
```

### JavaScript

```js
SetPedDrunkness(ped, enabled, drunknessLevel);

// by hash
Citizen.invokeNative('0x406CCF555B04FAD3', ped, enabled, drunknessLevel + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x406CCF555B04FAD3, ped, enabled, drunknessLevel);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_DRUNKNESS](https://natives.borderlinerp.com/natives/PED/_GET_PED_DRUNKNESS.md) — Returns ped drunk level

*Sources: alloc8or RDR3 NativeDB.*
