# PED::_SET_PED_FORMATION_POSITION

- **Hash:** `0x0E9E95FDEDCC9D35`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedFormationPosition`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_FORMATION_POSITION

## Signature

```c
void _SET_PED_FORMATION_POSITION(Ped ped, int position, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `position` (`int`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedFormationPosition(ped, position, toggle)

-- always available, by hash
Citizen.InvokeNative(0x0E9E95FDEDCC9D35, ped, position, toggle)
```

### JavaScript

```js
SetPedFormationPosition(ped, position, toggle);

// by hash
Citizen.invokeNative('0x0E9E95FDEDCC9D35', ped, position, toggle);
```

### C#

```csharp
Function.Call((Hash)0x0E9E95FDEDCC9D35, ped, position, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
