{"hash":"0x99A6E246C315BF60","ns":"PED","name":"_SET_PED_GRAPPLE_EFFECT_MULTIPLIER","slug":"_SET_PED_GRAPPLE_EFFECT_MULTIPLIER","official":false,"named":true,"luaName":"SetPedGrappleEffectMultiplier","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"ped","type":"Ped"},{"name":"multiplier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_EFFECT_MULTIPLIER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_EFFECT_MULTIPLIER.md","snippets":{"lua":"local retval = SetPedGrappleEffectMultiplier(ped, multiplier)","luaInvoke":"local retval = Citizen.InvokeNative(0x99A6E246C315BF60, ped, multiplier, Citizen.ResultAsInteger())","js":"const retval = SetPedGrappleEffectMultiplier(ped, multiplier);","jsInvoke":"const retval = Citizen.invokeNative('0x99A6E246C315BF60', ped, multiplier + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x99A6E246C315BF60, ped, multiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}