{"hash":"0x789DABD18E9024DB","ns":"PED","name":"_SET_PED_GRAPPLE_FLAG","slug":"_SET_PED_GRAPPLE_FLAG","official":false,"named":true,"luaName":"SetPedGrappleFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"flag","type":"int"},{"name":"enable","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xEAE3B5B019C8D23F","0xF3C873ED0C595109"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_FLAG.md","snippets":{"lua":"SetPedGrappleFlag(ped, flag, enable)","luaInvoke":"Citizen.InvokeNative(0x789DABD18E9024DB, ped, flag, enable)","js":"SetPedGrappleFlag(ped, flag, enable);","jsInvoke":"Citizen.invokeNative('0x789DABD18E9024DB', ped, flag, enable);","csharp":"Function.Call((Hash)0x789DABD18E9024DB, ped, flag, enable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}