{"hash":"0x604190F0CF0DF158","ns":"PED","name":"_SET_PED_GRAPPLE_SEQUENCE","slug":"_SET_PED_GRAPPLE_SEQUENCE","official":false,"named":true,"luaName":"SetPedGrappleSequence","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"grappleSequence","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_SEQUENCE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_SEQUENCE.md","snippets":{"lua":"SetPedGrappleSequence(ped, grappleSequence)","luaInvoke":"Citizen.InvokeNative(0x604190F0CF0DF158, ped, grappleSequence)","js":"SetPedGrappleSequence(ped, grappleSequence);","jsInvoke":"Citizen.invokeNative('0x604190F0CF0DF158', ped, grappleSequence);","csharp":"Function.Call((Hash)0x604190F0CF0DF158, ped, grappleSequence);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}