{"hash":"0x630E7B01F091A197","ns":"PED","name":"_SET_PED_GRAPPLE_STYLE","slug":"_SET_PED_GRAPPLE_STYLE","official":false,"named":true,"luaName":"SetPedGrappleStyle","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"ped","type":"Ped"},{"name":"style","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Hashes: GS_DRAGGING, GS_FACE_TO_BACK, GS_FACE_TO_FACE, GS_FACE_TO_FACE_WALL, GS_MOUNTED"}],"examples":[],"aliases":[],"enums":[],"related":["0x753B15AD0FD6F3E3"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_STYLE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_STYLE.md","snippets":{"lua":"local retval = SetPedGrappleStyle(ped, style)","luaInvoke":"local retval = Citizen.InvokeNative(0x630E7B01F091A197, ped, style, Citizen.ResultAsInteger())","js":"const retval = SetPedGrappleStyle(ped, style);","jsInvoke":"const retval = Citizen.invokeNative('0x630E7B01F091A197', ped, style, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x630E7B01F091A197, ped, style);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}