# PED::_SET_PED_GRAPPLE_STYLE

- **Hash:** `0x630E7B01F091A197`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedGrappleStyle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_GRAPPLE_STYLE

## Signature

```c
Any _SET_PED_GRAPPLE_STYLE(Ped ped, Hash style);
```

## Parameters

- `ped` (`Ped`)
- `style` (`Hash`)

## Returns

`Any`

## Description

Hashes: GS_DRAGGING, GS_FACE_TO_BACK, GS_FACE_TO_FACE, GS_FACE_TO_FACE_WALL, GS_MOUNTED

## Usage

### Lua

```lua
local retval = SetPedGrappleStyle(ped, style)

-- always available, by hash
local retval = Citizen.InvokeNative(0x630E7B01F091A197, ped, style, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = SetPedGrappleStyle(ped, style);

// by hash
const retval = Citizen.invokeNative('0x630E7B01F091A197', ped, style, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x630E7B01F091A197, ped, style);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_GRAPPLE_STYLE](https://natives.borderlinerp.com/natives/PED/_GET_PED_GRAPPLE_STYLE.md)

*Sources: alloc8or RDR3 NativeDB.*
