{"hash":"0x2BA918C823B8BA56","ns":"PED","name":"_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER","slug":"_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER","official":false,"named":true,"luaName":"SetPedHeadshotDamageMultiplier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"multiplier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_HEADSHOT_DAMAGE_MULTIPLIER.md","snippets":{"lua":"SetPedHeadshotDamageMultiplier(ped, multiplier)","luaInvoke":"Citizen.InvokeNative(0x2BA918C823B8BA56, ped, multiplier)","js":"SetPedHeadshotDamageMultiplier(ped, multiplier);","jsInvoke":"Citizen.invokeNative('0x2BA918C823B8BA56', ped, multiplier + 0.0000001);","csharp":"Function.Call((Hash)0x2BA918C823B8BA56, ped, multiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}