{"hash":"0xD67B6F3BCF81BA47","ns":"PED","name":"_SET_PED_INCAPACITATION_FLAGS","slug":"_SET_PED_INCAPACITATION_FLAGS","official":false,"named":true,"luaName":"SetPedIncapacitationFlags","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_FLAGS","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_FLAGS.md","snippets":{"lua":"SetPedIncapacitationFlags(ped, flags)","luaInvoke":"Citizen.InvokeNative(0xD67B6F3BCF81BA47, ped, flags)","js":"SetPedIncapacitationFlags(ped, flags);","jsInvoke":"Citizen.invokeNative('0xD67B6F3BCF81BA47', ped, flags);","csharp":"Function.Call((Hash)0xD67B6F3BCF81BA47, ped, flags);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}