# PED::_SET_PED_INCAPACITATION_FLAGS

- **Hash:** `0xD67B6F3BCF81BA47`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedIncapacitationFlags`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_INCAPACITATION_FLAGS

## Signature

```c
void _SET_PED_INCAPACITATION_FLAGS(Ped ped, int flags);
```

## Parameters

- `ped` (`Ped`)
- `flags` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedIncapacitationFlags(ped, flags)

-- always available, by hash
Citizen.InvokeNative(0xD67B6F3BCF81BA47, ped, flags)
```

### JavaScript

```js
SetPedIncapacitationFlags(ped, flags);

// by hash
Citizen.invokeNative('0xD67B6F3BCF81BA47', ped, flags);
```

### C#

```csharp
Function.Call((Hash)0xD67B6F3BCF81BA47, ped, flags);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
