# PED::_SET_PED_INTERACTION_NEGATIVE_RESPONSE

- **Hash:** `0xA3C53CDE922BC78B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedInteractionNegativeResponse`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_NEGATIVE_RESPONSE

## Signature

```c
void _SET_PED_INTERACTION_NEGATIVE_RESPONSE(Ped ped, const char* speech);
```

## Parameters

- `ped` (`Ped`)
- `speech` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedInteractionNegativeResponse(ped, speech)

-- always available, by hash
Citizen.InvokeNative(0xA3C53CDE922BC78B, ped, speech)
```

### JavaScript

```js
SetPedInteractionNegativeResponse(ped, speech);

// by hash
Citizen.invokeNative('0xA3C53CDE922BC78B', ped, speech);
```

### C#

```csharp
Function.Call((Hash)0xA3C53CDE922BC78B, ped, speech);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
