# PED::_SET_PED_INTERACTION_PERSONALITY

- **Hash:** `0x24C82EF607105FAA`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedInteractionPersonality`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_PERSONALITY

## Signature

```c
void _SET_PED_INTERACTION_PERSONALITY(Ped ped, Hash personality);
```

## Parameters

- `ped` (`Ped`)
- `personality` (`Hash`)

## Returns

`void`

## Description

personality (script_mp_rel): NONE, AGGRESSIVE, TIMID (non-aggressive), CRIPPS, SCRIPTEDINTIMIDATION, MAGGIE, MARCEL, SCRIPTEDSALOON
personality (script_rel): AVOID, SCRIPTEDOUTLAW, TIMIDGUARDDOG, SCRIPTEDTIMIDROB, AGGRESSIVECAMPER, LAZYDOG, KIERANTIEDUP, SCRIPTEDGALA

## Usage

### Lua

```lua
SetPedInteractionPersonality(ped, personality)

-- always available, by hash
Citizen.InvokeNative(0x24C82EF607105FAA, ped, personality)
```

### JavaScript

```js
SetPedInteractionPersonality(ped, personality);

// by hash
Citizen.invokeNative('0x24C82EF607105FAA', ped, personality);
```

### C#

```csharp
Function.Call((Hash)0x24C82EF607105FAA, ped, personality);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_INTERACTION_PERSONALITY](https://natives.borderlinerp.com/natives/PED/_GET_PED_INTERACTION_PERSONALITY.md)

*Sources: alloc8or RDR3 NativeDB.*
