{"hash":"0x20C5459379D75C1C","ns":"PED","name":"_SET_PED_INTERACTION_POSITIVE_RESPONSE","slug":"_SET_PED_INTERACTION_POSITIVE_RESPONSE","official":false,"named":true,"luaName":"SetPedInteractionPositiveResponse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"speech","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_POSITIVE_RESPONSE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_INTERACTION_POSITIVE_RESPONSE.md","snippets":{"lua":"SetPedInteractionPositiveResponse(ped, speech)","luaInvoke":"Citizen.InvokeNative(0x20C5459379D75C1C, ped, speech)","js":"SetPedInteractionPositiveResponse(ped, speech);","jsInvoke":"Citizen.invokeNative('0x20C5459379D75C1C', ped, speech);","csharp":"Function.Call((Hash)0x20C5459379D75C1C, ped, speech);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}