# PED::_SET_PED_MOTIVATION

- **Hash:** `0x06D26A96CA1BCA75`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedMotivation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION

## Signature

```c
void _SET_PED_MOTIVATION(Ped ped, int motivationState, float threshold, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `motivationState` (`int`)
- `threshold` (`float`)
- `targetPed` (`Ped`)

## Returns

`void`

## Description

enum eMotivationState
{
	TOILET_STATE,
	FEAR_STATE,
	ANGRY_STATE,
	AGITATION_STATE,
	HUNGRY_STATE,
	TIRED_STATE,
	SAD_STATE,
	BRAVE_STATE,
	OFFER_ITEM_STATE,
	SUSPICION,
	DRUNK_STATE
};

If targetPed is set to 0 the ped motivationState affects everyone

## Usage

### Lua

```lua
SetPedMotivation(ped, motivationState, threshold, targetPed)

-- always available, by hash
Citizen.InvokeNative(0x06D26A96CA1BCA75, ped, motivationState, threshold, targetPed)
```

### JavaScript

```js
SetPedMotivation(ped, motivationState, threshold, targetPed);

// by hash
Citizen.invokeNative('0x06D26A96CA1BCA75', ped, motivationState, threshold + 0.0000001, targetPed);
```

### C#

```csharp
Function.Call((Hash)0x06D26A96CA1BCA75, ped, motivationState, threshold, targetPed);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [PedMotivationState](https://natives.borderlinerp.com/enums/PedMotivationState.md) — 11 values

## See also

- [PED::_GET_PED_MOTIVATION](https://natives.borderlinerp.com/natives/PED/_GET_PED_MOTIVATION.md) — If targetPed is set to 0 the ped motivationState affects everyone

*Sources: alloc8or RDR3 NativeDB.*
