{"hash":"0xA1EB5D029E0191D3","ns":"PED","name":"_SET_PED_MOTIVATION_MODIFIER","slug":"_SET_PED_MOTIVATION_MODIFIER","official":false,"named":true,"luaName":"SetPedMotivationModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"motivationState","type":"int"},{"name":"modifier","type":"float"}],"summary":"The higher the modifier, the slower the motivationState value will decrease","descriptions":[{"source":"alloc8or","format":"text","body":"The higher the modifier, the slower the motivationState value will decrease"}],"examples":[],"aliases":[],"enums":["PedMotivationState"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_MODIFIER.md","snippets":{"lua":"SetPedMotivationModifier(ped, motivationState, modifier)","luaInvoke":"Citizen.InvokeNative(0xA1EB5D029E0191D3, ped, motivationState, modifier)","js":"SetPedMotivationModifier(ped, motivationState, modifier);","jsInvoke":"Citizen.invokeNative('0xA1EB5D029E0191D3', ped, motivationState, modifier + 0.0000001);","csharp":"Function.Call((Hash)0xA1EB5D029E0191D3, ped, motivationState, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}