{"hash":"0x2EB75FB86C41F026","ns":"PED","name":"_SET_PED_MOTIVATION_STATE_OVERRIDE","slug":"_SET_PED_MOTIVATION_STATE_OVERRIDE","official":false,"named":true,"luaName":"SetPedMotivationStateOverride","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"motivationState","type":"int"},{"name":"enabled","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"motivationState: see _SET_PED_MOTIVATION"}],"examples":[],"aliases":[],"enums":["PedMotivationState"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_STATE_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_MOTIVATION_STATE_OVERRIDE.md","snippets":{"lua":"SetPedMotivationStateOverride(ped, motivationState, enabled)","luaInvoke":"Citizen.InvokeNative(0x2EB75FB86C41F026, ped, motivationState, enabled)","js":"SetPedMotivationStateOverride(ped, motivationState, enabled);","jsInvoke":"Citizen.invokeNative('0x2EB75FB86C41F026', ped, motivationState, enabled);","csharp":"Function.Call((Hash)0x2EB75FB86C41F026, ped, motivationState, enabled);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}