{"hash":"0x19B14E04B009E28B","ns":"PED","name":"_SET_PED_PROMPT_NAME_2","slug":"_SET_PED_PROMPT_NAME_2","official":false,"named":true,"luaName":"SetPedPromptName_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_2","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_2.md","snippets":{"lua":"SetPedPromptName_2(ped, name)","luaInvoke":"Citizen.InvokeNative(0x19B14E04B009E28B, ped, name)","js":"SetPedPromptName_2(ped, name);","jsInvoke":"Citizen.invokeNative('0x19B14E04B009E28B', ped, name);","csharp":"Function.Call((Hash)0x19B14E04B009E28B, ped, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}