{"hash":"0xC2745D9261664901","ns":"PED","name":"_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2","slug":"_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2","official":false,"named":true,"luaName":"SetPedPromptNameFromGxtEntry_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"gxtEntryHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2.md","snippets":{"lua":"SetPedPromptNameFromGxtEntry_2(ped, gxtEntryHash)","luaInvoke":"Citizen.InvokeNative(0xC2745D9261664901, ped, gxtEntryHash)","js":"SetPedPromptNameFromGxtEntry_2(ped, gxtEntryHash);","jsInvoke":"Citizen.invokeNative('0xC2745D9261664901', ped, gxtEntryHash);","csharp":"Function.Call((Hash)0xC2745D9261664901, ped, gxtEntryHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}