{"hash":"0x01B21B81865E2A1F","ns":"PED","name":"_SET_PED_SCENT","slug":"_SET_PED_SCENT","official":false,"named":true,"luaName":"SetPedScent","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"scent","type":"float"}],"summary":"Modifies the \"scent line\" on the ped's body when using Eagle Eye.","descriptions":[{"source":"alloc8or","format":"text","body":"0.0 - 1.0\nModifies the \"scent line\" on the ped's body when using Eagle Eye."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_SCENT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_SCENT.md","snippets":{"lua":"SetPedScent(ped, scent)","luaInvoke":"Citizen.InvokeNative(0x01B21B81865E2A1F, ped, scent)","js":"SetPedScent(ped, scent);","jsInvoke":"Citizen.invokeNative('0x01B21B81865E2A1F', ped, scent + 0.0000001);","csharp":"Function.Call((Hash)0x01B21B81865E2A1F, ped, scent);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}