{"hash":"0xFFA1594703ED27CA","ns":"PED","name":"_SET_PED_VARIATION_PRESET","slug":"_SET_PED_VARIATION_PRESET","official":false,"named":true,"luaName":"SetPedVariationPreset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"variationIndex","type":"int"}],"summary":"Sets a predefined variation preset for the ped's appearance.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets a predefined variation preset for the ped's appearance.\nWorks on ambient/population peds, mp_male, mp_female, and animals. Does not work on story characters such as Dutch, Sadie, or Arthur; use _EQUIP_META_PED_OUTFIT_PRESET for those."},{"source":"vorp","format":"text","body":"doesnt seem to work on story characters possibly need to uese the metaped natives for those"}],"examples":[],"aliases":["_SET_PED_OUTFIT_PRESET"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PED_VARIATION_PRESET","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PED_VARIATION_PRESET.md","snippets":{"lua":"SetPedVariationPreset(ped, variationIndex)","luaInvoke":"Citizen.InvokeNative(0xFFA1594703ED27CA, ped, variationIndex)","js":"SetPedVariationPreset(ped, variationIndex);","jsInvoke":"Citizen.invokeNative('0xFFA1594703ED27CA', ped, variationIndex);","csharp":"Function.Call((Hash)0xFFA1594703ED27CA, ped, variationIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}