{"hash":"0xA73F50E8796150D5","ns":"PED","name":"_SET_PELT_FOR_HORSE","slug":"_SET_PELT_FOR_HORSE","official":false,"named":true,"luaName":"SetPeltForHorse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"horse","type":"Ped"},{"name":"peltId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_PELT_FOR_HORSE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_PELT_FOR_HORSE.md","snippets":{"lua":"SetPeltForHorse(horse, peltId)","luaInvoke":"Citizen.InvokeNative(0xA73F50E8796150D5, horse, peltId)","js":"SetPeltForHorse(horse, peltId);","jsInvoke":"Citizen.invokeNative('0xA73F50E8796150D5', horse, peltId);","csharp":"Function.Call((Hash)0xA73F50E8796150D5, horse, peltId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}