# PED::_SET_PLAYER_GREET_DISABLED_FOR_PED

- **Hash:** `0x19173C3F15367B54`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPlayerGreetDisabledForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_PLAYER_GREET_DISABLED_FOR_PED

## Signature

```c
void _SET_PLAYER_GREET_DISABLED_FOR_PED(Ped ped, Player player, int duration);
```

## Parameters

- `ped` (`Ped`)
- `player` (`Player`)
- `duration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPlayerGreetDisabledForPed(ped, player, duration)

-- always available, by hash
Citizen.InvokeNative(0x19173C3F15367B54, ped, player, duration)
```

### JavaScript

```js
SetPlayerGreetDisabledForPed(ped, player, duration);

// by hash
Citizen.invokeNative('0x19173C3F15367B54', ped, player, duration);
```

### C#

```csharp
Function.Call((Hash)0x19173C3F15367B54, ped, player, duration);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
