{"hash":"0x283978A15512B2FE","ns":"PED","name":"_SET_RANDOM_OUTFIT_VARIATION","slug":"_SET_RANDOM_OUTFIT_VARIATION","official":false,"named":true,"luaName":"SetRandomOutfitVariation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_RANDOM_OUTFIT_VARIATION","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_RANDOM_OUTFIT_VARIATION.md","snippets":{"lua":"SetRandomOutfitVariation(ped, p1)","luaInvoke":"Citizen.InvokeNative(0x283978A15512B2FE, ped, p1)","js":"SetRandomOutfitVariation(ped, p1);","jsInvoke":"Citizen.invokeNative('0x283978A15512B2FE', ped, p1);","csharp":"Function.Call((Hash)0x283978A15512B2FE, ped, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}