{"hash":"0xDB48E99F8E064E56","ns":"PED","name":"_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME","slug":"_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME","official":false,"named":true,"luaName":"SetScenarioAnimalDensityMultiplierThisFrame","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"multiplier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME.md","snippets":{"lua":"SetScenarioAnimalDensityMultiplierThisFrame(multiplier)","luaInvoke":"Citizen.InvokeNative(0xDB48E99F8E064E56, multiplier)","js":"SetScenarioAnimalDensityMultiplierThisFrame(multiplier);","jsInvoke":"Citizen.invokeNative('0xDB48E99F8E064E56', multiplier + 0.0000001);","csharp":"Function.Call((Hash)0xDB48E99F8E064E56, multiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}