{"hash":"0x028E7B3BBA0BD2FC","ns":"PED","name":"_SET_STAGED_PED_FLAG","slug":"_SET_STAGED_PED_FLAG","official":false,"named":true,"luaName":"SetStagedPedFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"}],"summary":"Sets ScriptData bit 0x8000 on the ped (one-way).","descriptions":[{"source":"alloc8or","format":"text","body":"Sets ScriptData bit 0x8000 on the ped (one-way). Used by scripts to mark a staged/special ped (e.g., scripted corpse) affecting cleanup/interaction."},{"source":"vorp","format":"text","body":"_SET_ST* - _SET_SW* Sets a ped config flag for the specified ped"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_STAGED_PED_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_STAGED_PED_FLAG.md","snippets":{"lua":"SetStagedPedFlag(ped)","luaInvoke":"Citizen.InvokeNative(0x028E7B3BBA0BD2FC, ped)","js":"SetStagedPedFlag(ped);","jsInvoke":"Citizen.invokeNative('0x028E7B3BBA0BD2FC', ped);","csharp":"Function.Call((Hash)0x028E7B3BBA0BD2FC, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}