# PED::_SET_STAMINA_RECHARGE_MULTIPLIER

- **Hash:** `0x345C9F993A8AB4A4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetStaminaRechargeMultiplier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_STAMINA_RECHARGE_MULTIPLIER

## Signature

```c
void _SET_STAMINA_RECHARGE_MULTIPLIER(Ped ped, int multiplier);
```

## Parameters

- `ped` (`Ped`)
- `multiplier` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetStaminaRechargeMultiplier(ped, multiplier)

-- always available, by hash
Citizen.InvokeNative(0x345C9F993A8AB4A4, ped, multiplier)
```

### JavaScript

```js
SetStaminaRechargeMultiplier(ped, multiplier);

// by hash
Citizen.invokeNative('0x345C9F993A8AB4A4', ped, multiplier);
```

### C#

```csharp
Function.Call((Hash)0x345C9F993A8AB4A4, ped, multiplier);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_STAMINA_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PED/_GET_STAMINA_RECHARGE_MULTIPLIER.md)

*Sources: alloc8or RDR3 NativeDB.*
