{"hash":"0x7FF72DE061DF55E2","ns":"PED","name":"_SET_TANK_ATTRIBUTE_SIZE","slug":"_SET_TANK_ATTRIBUTE_SIZE","official":false,"named":true,"luaName":"SetTankAttributeSize","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"attributeIndex","type":"int"},{"name":"size","type":"float"}],"summary":"Size will be permanent","descriptions":[{"source":"alloc8or","format":"text","body":"Size will be permanent"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TANK_ATTRIBUTE_SIZE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TANK_ATTRIBUTE_SIZE.md","snippets":{"lua":"SetTankAttributeSize(ped, attributeIndex, size)","luaInvoke":"Citizen.InvokeNative(0x7FF72DE061DF55E2, ped, attributeIndex, size)","js":"SetTankAttributeSize(ped, attributeIndex, size);","jsInvoke":"Citizen.invokeNative('0x7FF72DE061DF55E2', ped, attributeIndex, size + 0.0000001);","csharp":"Function.Call((Hash)0x7FF72DE061DF55E2, ped, attributeIndex, size);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}