# PED::_SET_TANK_ATTRIBUTE_SIZE

- **Hash:** `0x7FF72DE061DF55E2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetTankAttributeSize`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_SET_TANK_ATTRIBUTE_SIZE

## Signature

```c
void _SET_TANK_ATTRIBUTE_SIZE(Ped ped, int attributeIndex, float size);
```

## Parameters

- `ped` (`Ped`)
- `attributeIndex` (`int`)
- `size` (`float`)

## Returns

`void`

## Description

Size will be permanent

## Usage

### Lua

```lua
SetTankAttributeSize(ped, attributeIndex, size)

-- always available, by hash
Citizen.InvokeNative(0x7FF72DE061DF55E2, ped, attributeIndex, size)
```

### JavaScript

```js
SetTankAttributeSize(ped, attributeIndex, size);

// by hash
Citizen.invokeNative('0x7FF72DE061DF55E2', ped, attributeIndex, size + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x7FF72DE061DF55E2, ped, attributeIndex, size);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
