{"hash":"0x6C76BC24F8BB709A","ns":"PED","name":"_SET_TEXTURE_LAYER_ALPHA","slug":"_SET_TEXTURE_LAYER_ALPHA","official":false,"named":true,"luaName":"SetTextureLayerAlpha","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"texAlpha","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_ALPHA","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_ALPHA.md","snippets":{"lua":"SetTextureLayerAlpha(textureId, layerId, texAlpha)","luaInvoke":"Citizen.InvokeNative(0x6C76BC24F8BB709A, textureId, layerId, texAlpha)","js":"SetTextureLayerAlpha(textureId, layerId, texAlpha);","jsInvoke":"Citizen.invokeNative('0x6C76BC24F8BB709A', textureId, layerId, texAlpha + 0.0000001);","csharp":"Function.Call((Hash)0x6C76BC24F8BB709A, textureId, layerId, texAlpha);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}