{"hash":"0xF2EA041F1146D75B","ns":"PED","name":"_SET_TEXTURE_LAYER_MOD","slug":"_SET_TEXTURE_LAYER_MOD","official":false,"named":true,"luaName":"SetTextureLayerMod","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"modTextureHash","type":"Hash"},{"name":"modAlpha","type":"float"},{"name":"modChannel","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_MOD","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_MOD.md","snippets":{"lua":"SetTextureLayerMod(textureId, layerId, modTextureHash, modAlpha, modChannel)","luaInvoke":"Citizen.InvokeNative(0xF2EA041F1146D75B, textureId, layerId, modTextureHash, modAlpha, modChannel)","js":"SetTextureLayerMod(textureId, layerId, modTextureHash, modAlpha, modChannel);","jsInvoke":"Citizen.invokeNative('0xF2EA041F1146D75B', textureId, layerId, modTextureHash, modAlpha + 0.0000001, modChannel);","csharp":"Function.Call((Hash)0xF2EA041F1146D75B, textureId, layerId, modTextureHash, modAlpha, modChannel);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}