{"hash":"0x1ED8588524AC9BE1","ns":"PED","name":"_SET_TEXTURE_LAYER_PALLETE","slug":"_SET_TEXTURE_LAYER_PALLETE","official":false,"named":true,"luaName":"SetTextureLayerPallete","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"paletteHash","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"paletteHash: https://raw.githubusercontent.com/femga/rdr3_discoveries/master/clothes/cloth_color_palletes.lua"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_PALLETE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_PALLETE.md","snippets":{"lua":"SetTextureLayerPallete(textureId, layerId, paletteHash)","luaInvoke":"Citizen.InvokeNative(0x1ED8588524AC9BE1, textureId, layerId, paletteHash)","js":"SetTextureLayerPallete(textureId, layerId, paletteHash);","jsInvoke":"Citizen.invokeNative('0x1ED8588524AC9BE1', textureId, layerId, paletteHash);","csharp":"Function.Call((Hash)0x1ED8588524AC9BE1, textureId, layerId, paletteHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}