{"hash":"0x3329AAE2882FC8E4","ns":"PED","name":"_SET_TEXTURE_LAYER_SHEET_GRID_INDEX","slug":"_SET_TEXTURE_LAYER_SHEET_GRID_INDEX","official":false,"named":true,"luaName":"SetTextureLayerSheetGridIndex","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"sheetGridIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_SHEET_GRID_INDEX","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_SHEET_GRID_INDEX.md","snippets":{"lua":"SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex)","luaInvoke":"Citizen.InvokeNative(0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex)","js":"SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex);","jsInvoke":"Citizen.invokeNative('0x3329AAE2882FC8E4', textureId, layerId, sheetGridIndex);","csharp":"Function.Call((Hash)0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}